![]() Adding branches to the tree trunk.Īfter creating the branches that are attached to the trunk, we can now add smaller twigs to the newly created branches by attaching another Branch Group node. Now you can play with the settings in the Branch Group Properties to see alterations of the branches attached to the tree trunk. Click on the Add Branch Group button and you’ll see a new Branch Group appear connected to the Main Branch. ![]() In the Tree Hierarchy, select the Branch Group, which acts as the trunk of the tree. You will see the Tree Hierarchy window with two nodes present: the Tree Root node and a single Branch Group node, which we’ll call the trunk of the tree. This interface provides all the tools for shaping and sculpting your trees. ![]() Select the tree to view the Tree window in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Adding Branches A brand new tree in your scene This new tree is very basic with only a single branch, so let’s add some character to it. You’ll see a new Tree asset is created in your Project View, and instantiated in the currently open Scene. ![]() More info See in Glossary asset, select GameObject > 3D Object > Tree. You can add branch levels and leaves to trees in the Tree Inspector window. To create a new Tree A GameObject and associated Component that allows you to add tree assets to your Scene. We’ll now walk you through the creation of your first tree with the Tree creation tool.
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